This is where we will be using simple game play to flesh out the world that is being created for use in our ongoing live D&D campaigns. Characters start at level 1, can begin anywhere, and do not have to form a party with other players. Since this is primarily for role play purposes, monsterous races are allowed, but will have certain role play consequences.
Play Testing
Quarok DM- Admin
- Posts : 74
Join date : 2012-01-31
Age : 39
- Post n°2
The World
Human Towns and Cities: Temperate Climate
Ashbourne - Capital City
Coveway Junction - Trading Town
The Lotus Fields - Farming Town
Northcove Harbor - Trading/Shipping Town
Starwood Fort - Trading/Fishing/Military Camp
Creek Village - Farming Village
Packingtown - Slaughter Town
The Tharion Monastery - Monk Monastery/Brewery
Westbrook - Farming Town
Alya Junction - Trading Town
Farreach - Trading Town
South Prospertown - Trading Town
Elven Towns and Cities: Sub-Arctic Temperate Climate
Breena - Capital City
Naida Camp - Wilderness Encampment
Orla - Shipping/Trading Town
Arethusa - Farming Town
Rhoslyn - Hunting Town
Elya - Shipping/Fishing Town
Luella - Trading Town
Eolande - Wilderness Encampment
North Prospertown - Trading Town
Dwarven Towns and Cities: Sub-Desert/Desert Climate
Deep Forge - Capital City Underground
Sundri Tower - Lookout Tower/Trading Above ground Town
Fafnir Tower - Lookout Tower/Shipping/Fishing Above ground Town
Hall of Iron - Military/Sub-Capital Underground City
Mithril Hall - Religious/Sub-Capital Underground City
Alviss Tower - Lookout Tower/Above Ground City
Welbyville - Shipping/Fishing Above ground Gnomish Town
Tosscobble Harbor - Shipping/Trading/Fishing Above ground Gnomish City
Other places not associated with the three main powers:
Slaver's City - Located near Farreach - Not recognized by Elves as sovereign
Shipping Guild's Island - Located off the coast of North Prospertown - Only guild memebers allowed - Recognized as Sovereign
Thieves' Guild City - Underground Located near North Cove Harbor - Not recognized as sovereign - Only guild members allowed
Mage's Guild Tower - Located near Eolande - Open to all - Regognized as sovereign
Smithing Guild Headquarters - Located between Halls of Iron and Mithril Hall - Open to all - Recognized as Sovereign
Ashbourne - Capital City
Coveway Junction - Trading Town
The Lotus Fields - Farming Town
Northcove Harbor - Trading/Shipping Town
Starwood Fort - Trading/Fishing/Military Camp
Creek Village - Farming Village
Packingtown - Slaughter Town
The Tharion Monastery - Monk Monastery/Brewery
Westbrook - Farming Town
Alya Junction - Trading Town
Farreach - Trading Town
South Prospertown - Trading Town
Elven Towns and Cities: Sub-Arctic Temperate Climate
Breena - Capital City
Naida Camp - Wilderness Encampment
Orla - Shipping/Trading Town
Arethusa - Farming Town
Rhoslyn - Hunting Town
Elya - Shipping/Fishing Town
Luella - Trading Town
Eolande - Wilderness Encampment
North Prospertown - Trading Town
Dwarven Towns and Cities: Sub-Desert/Desert Climate
Deep Forge - Capital City Underground
Sundri Tower - Lookout Tower/Trading Above ground Town
Fafnir Tower - Lookout Tower/Shipping/Fishing Above ground Town
Hall of Iron - Military/Sub-Capital Underground City
Mithril Hall - Religious/Sub-Capital Underground City
Alviss Tower - Lookout Tower/Above Ground City
Welbyville - Shipping/Fishing Above ground Gnomish Town
Tosscobble Harbor - Shipping/Trading/Fishing Above ground Gnomish City
Other places not associated with the three main powers:
Slaver's City - Located near Farreach - Not recognized by Elves as sovereign
Shipping Guild's Island - Located off the coast of North Prospertown - Only guild memebers allowed - Recognized as Sovereign
Thieves' Guild City - Underground Located near North Cove Harbor - Not recognized as sovereign - Only guild members allowed
Mage's Guild Tower - Located near Eolande - Open to all - Regognized as sovereign
Smithing Guild Headquarters - Located between Halls of Iron and Mithril Hall - Open to all - Recognized as Sovereign
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